Snowball Walkthrough
Colossal  
 Adventure
Adventure 
 Quest
Dungeon  
 Adventure
Snowball
Lords of  
 Time
Return  
 to Eden
Emerald Isle
Red Moon
The Worm  
 in Paradise
The Price  
 of Magik
The Secret  
 Diary of A.M.
The Archers
Erik the  
 Viking
The Growing 
 Pains of A.M.
The Jewels of  
 Darkness
Silicon 
 Dreams
Knight Orc
Time and 
 Magik Trilogy
Lancelot
Gnome  
 Ranger
Ingridīs  
 Back!
Scapeghost
Linie

                                   SNOWBALL
                                   ---------------

    Start inside a Coffin.
    EXAMINE (you will notice a lever beside you, even though it's pitch
    black!)
    PULL LEVER (the lid rises)
    OUT
    N
    PUSH RED BUTTON
    PUSH RED BUTTON
    PUSH RED BUTTON (a coffin will now slide from an arpeture)
    S
    UP (you now stand on the coffin)
    UP (you scramble through a trapdoor)
    WAIT (several times until the 'clanking noise' of the deadly Mechanical
    Nightingale "fades away")
    N
    OPEN DOOR
    N
    E
    PUSH BUTTON (the elevator arrives)
    S
    DOWN (you now cling to a rope below the elevator!)
    DOWN
    TAKE TOOLBOX
    UP
    UP
    PRESS BLACK BUTTON
    N
    W
    W
    W
    UP (to a Significant Cylindrical Ledge)
    S
    S
    S
    S
    S
    S
    S
    S (you are now in a Featureless Airlock)
    PRESS YELLOW BUTTON (the door slides open)
    S
    S
    DOWN
    DOWN (you are now lying on a comfortable couch)
    SCORE (the table will now massage you, and you've got 150/1000 so
    far!!).

    UP (a Dumpy Droid is now shuffling about)
    UP
    S
    WAIT (several times until a Scruffy Robot shuffles on to the Cyladder
    and is carried down)
    DOWN (you fall into a Large Low Room)
    S
    DOWN (you are now seated at a Console)
    WEAR VISOR (the screen will light up)
    LOOK AT 2 (it becomes brighter)
    BLINK (the screen displays information numbers)
    UP
    S
    SEARCH BODY
    WEAR LEOTARD
    WEAR NECKLACE
    WEAR BRACELET
    N
    N
    N
    EXAMINE TABLE
    TAKE VIEWER
    N
    TAKE MEMPAK
    INSERT MEMPAK
    EXAMINE VIEWER.
     (You will now be given TWO important colour codes. One is for your OWN
    coffin location and the other for the FROZEN CREW MEMBER'S coffin
    location.......These are DIFFERENT for EACH GAME!.......Make a note of
    the TWO SETS OF COLOUR CODES, including the MORTUARY
    COLOURS. You should have SEVEN COLOURS in EACH CODE!).

    OPEN TOOLBOX
    TAKE SPANNER
    DROP SPANNER
    TAKE SCREWDRIVER
    TAKE BATPAK (you lever it out with the screwdriver)
    DROP SCREWDRIVER
    DROP VIEWER
    S
    S
    E
    N
    E
    N
    TAKE LAMP
    INSERT BATPAK
    TAKE CUP
    S
    INSERT CUP (the machine fills it with thin lentil custard!!)
    W
    LOOK UNDER BED
    TAKE LED
    S
    W
    UP (you are carried up the Cyladder)
    S
    N
    N
    DOWN (a Robot welcomes you)
    DOWN
    DOWN
    S
    S
    U
    W
    N (the Damaged Droid requests a spare part.....'EXAMINE' or 'WAIT'
    until it does)
    ATTACH PROBE (this is the 'LED' you collected earlier. Make a note of
    the spare part it requires.......this will DIFFER FOR EACH
    GAME........then follow the given route around the junk and collect
    what you were asked for, returning to the Damaged Droid)
    E
    N
    N
    W
    S
    S
    GIVE.......(the item you were asked for) (the Droid then gives you a
    battered Bubble Helmet).

    DROP PROBE
    E
    DOWN
    DOWN
    E
    E
    TAKE RED TICKET
    N
    N
    N
    TAKE GREEN TICKET
    W
    W
    GIVE RED TICKET
    TAKE RED FORM
    S
    S
    S
    GIVE GREEN TICKET
    GIVE RED FORM
    TAKE ORANGE FORM
    E
    E
    TAKE RED TICKET
    N
    N
    N
    TAKE GREEN TICKET
    W
    W
    GIVE RED TICKET
    GIVE ORANGE FORM
    TAKE YELLOW FORM
    S
    S
    S
    GIVE GREEN TICKET
    GIVE YELLOW FORM
    TAKE GREEN FORM
    E
    E
    TAKE RED TICKET
    N
    N
    N
    W
    W
    GIVE RED TICKET
    GIVE GREEN FORM
    TAKE LANCE
    S
    UP
    OPEN DOOR
    U
    U
    N
    PRESS BUTTON (the door slides open)
    N (We're now coming to the complicated bit, which cannot be mapped
    correctly as it DIFFERENT for EACH GAME! Follow the directions
    carefully)
    SCORE (should now be 450/1000).

                LOCATING AND REVIVING THE FROZEN CREW MEMBER!!

    PRESS YELLOW BUTTON
    N (continue North and every time there is an exit DOWN, 'EXAMINE
    BRACELET' until the FOURTH colour on the bracelet is the SAME as the
    SECOND colour of the Frozen Crew Members code that you noted earlier.
    When the colour matches.........)
    DOWN (now proceed EAST until you reach an elevator, indicated by a
    button protruding from the floor)
    PRESS BUTTON (the elevator arrives)
    PRESS...(the FOURTH colour of the code)...BUTTON
    N (from now on, whenever you hear a noise, go in the OPPOSITE direction
    of the source of the noise, usually from the West, and find a door,
    open it, and 'WAIT' until the noise fades away, then go OUT and proceed
    EAST until you are at a GREEN door)

    EXAMINE LIGHTS (there are THREE colours and they must match the 2.,
    THIRD and FOURTH colours of the Frozen Crew Members code. If they
    don't, proceed EAST again until you reach the next GREEN door and
    repeat the procedure, bearing in mind what to do if you hear the noise!
    When the lights match the SECOND, THIRD and FOURTH colours, in the
    SAME SEQUENCE.......)
    OPEN DOOR
    N (there is a panel here and you must press the buttons corresponding
    with the LAST THREE colours of the code, that is FIFTH, SIXTH and
    SEVENTH)
    PRESS...(5th colour)...BUTTON
    PRESS...(6th colour)...BUTTON
    PRESS...(7th colour)...BUTTON (a coffin slides out from an arpeture)
    N
    TAKE COFFIN
    S
    WAIT (several times, until the clanking sound approaches and eventually
    fades away)
    OPEN DOOR
    S
    E (continue EAST until you arrive at a button in the floor......bearing
    in mind the procedure if you hear the clanking noise again!)
    N (a machine grabs and opens the coffin to reveal the Frozen Crew
    Member!!)
    GIVE LIQUID (she drinks it and gives you the HABIDOME CODE......make a
    note of these THREE COLOURS).
     (Well, that's the hard bit over!!....now on with the adventure!!)

    S
    PUSH BUTTON
    S
    PUSH BLACK BUTTON
    N
    W
    W
    UP
    S (continue SOUTH until you arrive at an Airlock)
    PUSH YELLOW BUTTON
    S (You are now back at the North End of the Marblon Cylinder
    See Map 2)
    S
    S
    S
    WEAR HELMET
    PUSH YELLOW BUTTON
    S
    PUSH YELLOW BUTTON
    S
    TAKE GUN
    LIGHT LAMP
    S
    S
    S
    JUMP (you are told that there is no web that way, are you sure?)
    YES
    SHOOT GUN (the recoil spins you and you float down)
    SHOOT GUN (you now have to quickly match your velocity with the
    fast-moving ice below you!!)
    SHOOT GUN (That did the trick! You are now on a Flat Snowfield)
    DROP GUN
    UP
    UP
    PUSH BUTTON (the Shuttle arrives)
    IN
    PRESS BUTTON (on to the next Station)
    OUT
    DOWN
    DOWN
    IN
    PRESS BUTTON
    S
    PRESS YELLOW BUTTON
    S- DOWN (you are now confronted by a Security Door. The combination is
    the THREE COLOUR HABIDOME CODE given to you earlier when you
    retrieved the Frozen Crew Member)
    PRESS...(1st colour)...BUTTON
    PRESS...(2nd colour)...BUTTON
    PRESS...(3rd colour)...BUTTON (the door will now slide open!)
    IN.

    DOWN (the Forest Glade is really a hologram!!)
    E
    E
    IN
    TAKE WAND
    OUT
    W
    W
    WAVE WAND (it whistles, and you are now in a Large Round Room)
    DROP WAND
    DOWN
    PUSH BUTTON
    DOWN
    PUSH YELLOW BUTTON
    DOWN
    DOWN
    WEAR GLASSES
    UP
    PUSH BUTTON
    UP
    PUSH YELLOW BUTTON
    UP
    UP
    SE
    SE
    TAKE CAT
    NW
    NW
    OPEN DOOR
    NE
    TAKE TRAY
    OPEN DOOR
    SW
    UP
    OPEN DOOR
    OUT
    UP
    S
    TAKE CAN
    PUT CAN IN TOOLBOX
    CLOSE TOOLBOX
    TAKE FLASK
    N
    PUSH BUTTON
    N
    PUSH YELLOW BUTTON
    N
    OUT
    UP
    UP
    PUSH BUTTON (to call the Monorail Shuttle)
    IN
    PUSH BUTTON
    PUSH BUTTON
    OUT
    DOWN
    DOWN
    TAKE SHOVEL
    UP
    UP
    PUSH BUTTON
    IN
    PUSH BUTTON
    PUSH BUTTON
    OUT
    DOWN
    DOWN
    IN
    DOWN
    DOWN
    S
    TAKE CYLINDERS
    N
    UP
    UP
    OUT
    UP
    UP
    PUSH BUTTON
    IN
    PUSH BUTTON
    PUSH BUTTON
    OUT
    DOWN
    DOWN
    OPEN DOOR
    IN
    WEAR ARMOUR
    OPEN DOOR
    OUT
    UP
    UP
    PUSH BUTTON
    IN
    PUSH BUTTON
    PUSH BUTTON
    PUSH BUTTON
    OUT
    DOWN
    DOWN
    DIG (you find a bunch of keys and you are now in a Tiny Hole).

    DROP SHOVEL
    TAKE KEYS
    MEND SNOWDOZER (you fix the tracks)
    DROP LANCE
    DROP CYLINDERS
    IN
    DOWN
    TAKE EXTINGUISHER
    UP
    TURN KEYS (you are now advised to leave the Snowdozer!)
    OUT (the Snowdozer moves off, pushing ice blocks into the hole)
    DROP KEYS
    EXAMINE TRAY (it holds an Electro-Flute)
    TAKE FLUTE
    UP
    UP
    PUSH BUTTON
    IN
    PUSH BUTTON
    OUT
    DOWN
    DOWN
    N
    N (you are now at the base of Jacob's Ladder, guarded by a massive
    Waldroid!)
    OPEN TOOLBOX (the aerosol paint can explodes in the vacuum and blinds
    the Waldroid!)
    UP
    UP
    UP
    UP
    N (the ramp here is coated in 'unislime')
    DROP CAT (likes slime, does this cat!!)
    UP
    UP
    UP
    UP
    OPEN DOOR
    IN
    ATTACH FLASK (the helmet is now recharged with air)
    W
    WAVE TRAY (the tray reflects a laser beam back on itself and you hear
    an explosion)
    W
    S
    OPEN DOOR
    IN (a figure, holding a petrol bomb, warns you to keep back!!)
    PLAY FLUTE (it shatters the bomb and engulfs the female figure in
    flames)
    PRESS EXTINGUISHER (the Nitrogen kills the fire)
    W
    PULL LEVER.


                                 FINAL MESSAGE

    "It turns!...Engines roar!...The Snowball turns away from the
    sun....you have won!".

                        "You scored 1000 out of 1000".

     * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *