Red Moon Review
An Interview 
 w. Pete Austin
Red Moon
Gnome Ranger
Ingridīs Back!
Scapeghost
Linie

 

RED MOON Level 9 / Ģ6.95

How do they do it? It seems that every
game Level 9 brings out is better than the last.
This is their third truly graphical adventure and
it's easily the most brilliant yet. There are,
hold your breath, over 200 piccies and although you
can turn them off if you want to race through at top
speed, it hardly makes a difference with this game.
You can even type in your next instruction while the
pictures are being drawn. Your aim in the game is to
track down and take back the Red Moon Crystal.
The text is as descriptive as ever and there's the
usual sprinkling of Level 9's wacky humour.
As you may have gathered, I reckon this is a
pretty magic game but it also has the added
attraction of real Magik.

So, in addition to the usual commands, there are a
number in the format, CAST XXXX. Now, you
can teleport, locate objects, look into nearby
rooms and so on. This game will occupy
adventurers with a wide range of skills - the
beginner will have plenty to explore without
becoming too frustrated, while hardened
head-bangers will find plenty to frustrate them!
If I were to rate Red Moon on a scale of one to
a hundred this would be up there in the nineties. Go
on, treat your friends to a quiet week or two!

Taken from "Your Spectrum"