Red Moon  
 Clue Sheet
Colossal  
 Adventure
Adventure 
 Quest
Dungeon  
 Adventure
Snowball
Lords of  
 Time
Return  
 to Eden
Emerald Isle
Red Moon
The Worm  
 in Paradise
The Price  
 of Magik
The Secret  
 Diary of A.M.
The Archers
Erik the  
 Viking
The Growing 
 Pains of A.M.
The Jewels of  
 Darkness
Silicon 
 Dreams
Knight Orc
Time and 
 Magik Trilogy
Lancelot
Gnome  
 Ranger
Ingridīs  
 Back!
Scapeghost
Linie

RED MOON CLUES 

(c) Level 9 Computing 1986 - Scanned in and corrected(?) by Bill Bennett
<bspwrb@ bath.ac.uk>  who takes full credit for any mistakes

Below are most of the objects, creatures, people and particularly
interesting places in "Red Moon". Look down the alphabetical lists to
find the thing you want to know about, then turn to the entries
indicated by the bracketed numbers. A few herrings have mixed with the
answers, so try only to read the entries you are directed to.

GENERAL CLUES

1. Getting Started: (442).
2. Combat: (361)
3. Ghosts: (325)
4. Iron: (343)
5. Magik: (380).
6. Scoring: (261).
7. Save/Restore: (282).
8. Seeing in the dark (265)
9. Tarot: (331).
10. Teleport: (401)
11. Treasures: 410)
12. Underwater Travel: (445).
13. Winning: (426)
14. Ian McGregor Prize for Protecting Jobs and  Services. Winner (490)

OBJECTS, CREATURES & PEOPLE

20. Acid: where (187), details (300).
21. Acorn: where (247) details (384)
22. Angel: where (185), details (331)
23. Armour: see (317)
24. Axe: where (192), details (291).
25. Black Ball: where (199) details (389)
26. Silver Bars: where (198) details (226)
27. Beans: where (210), details (264).
28. Blacksmith Giant: where (170), details (392).
29. Bletch: where (336),details (369).
30. Book: where (299) details (398)
31. Boots: where (191)   details (232)
32. Bostog:  where (152) details (396)
33. Box: where (223) details (411)
34. Bracers: where (227) details (301)
35. Bridge: where (404) details (404)
36. Bottle: where (183) details (470)
37. Brooch: where (460) details (262) .
38. Bushes:  where  (168)  details (264).
39. Chain Mail: where (244) details (376)
40. Chalk: where  (366) details (412)
41. Cloak: where (427) details (221)
42. Cloaked Statue: where  (163) details (248),
43. Codex Oedipus: where (299) details (398)
44. Coins: where (467) details (266)
45. Crowbar: where (167) details (428)
46. Crown: where (303) details (226)
47. Crucifix: where (463), details (268)
48. Dagger: where   (338) details (444)
49. Dagget: where (250) details (309)
50. Demon: where (189) details (461)
51. Dial: where (293) details (271)
52. Dog: where (178)  details (386)
53. Dragons: where (308) details (465)
54. Dragonewt: where (250) details (239)
55. Drellap: where (362) details (369)
56. Dulcimer:  where (304) details (464)
57. Dust: where (230) details (377)
58. Dwarf: where (152)  details (396)
59. Emerald: where (443), details (262)
60. Exploding Foot: where (250), details (263)
61. Fan: where (198). details (459).
62. Fire: where (170)  details (225).
63. Flashing Lights: where (274), details (397).
64. Flask: where (211), details (267).
65. Frog: where (297), details (302).
66. Fungus: where (342), details (393)
67. Gas Mask: where (244) details (433)
68. Gate: where (156) details (305)
69. Giant: where (17 0)  details (392)
70. Gloves:  where (207)  details (381)
71. Glowing  Sphere: where (251) details (434).
72. Grasper: where (363) details (292)  
73. Grating: where(208)  details (455)
74. Grid: where (182) details (341)
75. Grill: where (159) details (367)
76. Grue: where (344) details (310)
77. Guardian: where (466) details (472)
78. Handle: where (233) details (349)
79. Healer: where (151) details (340)
80. Hill of Beans: where (211),details (264)
81. Square Hole: where (168) details (349)
82. Horseshoe: where (364) details (413)
83. Iron: (343).
84. Kellf: where (294) details 473)
85. Key: where (233) details (339)
86. Lamp: where (192) details (295)
87. Leaves:  where (307) details (264)
88. Lights (Flashing): where (274)  details (397)
89. L ine: where (189), detaiIs (311)
90. Linen Shirt: where (227) details (348)
91. Magician: where (212), details (369)
92. Chain Mail: where (244) details (376)
93. Mandana: where (162) details (432)
94. Man in the Moon: where (298) details (224)
95. Gas Mask: where(244) details  (433).
96. Meat: where (312)details (405).
97. Medallion: where (474) details (262)
98. Merlin: where (154) details (352)
99. Metal Gate: where (156) details (305)
100. Mole: where (220), details (398)
101. Moon Crystal: where (484) details (475).
102. Mummy: where (272), details (446).
103. Mummy Dust: where (230) details (377)
104. Mushroom: where (313) details (270)
105. Necklace: where (479) details (262)
106. Newtling: where (382) details (369)
107. Nezzon: where (151) details (340)
108. Oil: where (296) details (315)
109. Oyster Fungus (342) details (393)

110. Pearl: where (252) details (226)
111. Pills: where (366) details (405)
112. Poison: where (408). details (408).
113. Pool of Acid: where (234) details (300).
114. Potion: where (175). details (387).
115. Raisin: where (415) details (402).
116. Rat: where (229). details (292),
117. Red Line: where (189). details (311)
118. Red Moon Crystal: where (484) details (475).
119. Reflection: where (183) details (347).
120. Ring: where (447), details (284).
121. Safe: where (238) details (316).
122. Sarcophagus: where (201). details (476)
123. Saxa the Sage: where (403) details (481).
124. Scorpion Man:  where (336) details (369)
125. Scroll: where  (368), details (400)
126. Shield: where  (414), details (480)
127. Shirt: where (227), details (348),
128. Silver Bars: where (198). details.(226).
129. Sog: where (382) details (369)
130. Sphere: where (251) details (434)
131. Spices: where (212) details (333)
132. Spider: where (250)  details  (344)
133. Square Hole: where (168), details (349).
134. Statue: where (163)  details (248)
135. Sword: where (170)  details (319)
136. Thin Red Line: where (189) details (311)
137. Tiny Door: where (194) details (332)
138. Troll: where (362), details (369).
139. Tubing: where (477), details (445).
140. Vampire: where (162). details (432).
141. Watchdog: where (178) details (386)
142. Water: where (478) details (469)
143. Weapons: (355)
144. Wellington Boots: where (191), details (232).
145. Wizard: where (196) details (416)
146. Worm: where (185) details (298)
147. Xiiz: where (196) details (416)
148. Ziix: where (212) details (369)
149. Zombi: where (250), details (287).

PLACES

150. Acid Pool: where (234), details (300).
151. Alchemist's Sanctum: where (241) details (340).
152. Beautiful Room: where (417) details (396).
153. Bone Room: where (273). details (239)
154. Camelot: where (253), details (374).
155. Castle: where  (421). details (483)
156 .Castle Entrance: where (321) details (305)
157. Cave (Windy) : where (286) details (374)
158. Chasm: where (276), details (404).
159. Chimney: where (326), details (379).
160. Circular Lamplit Room: where (240) details (374).
161. Crater of Volcano: where (345), details (259).
162. Crypt: where (440). details (432).
163. Dark Junction: where (430)  details (374).
164. Entrance Hall: where (242) details (305)
165. Fantastic Chamber: where (231) details (374)
166. Flashin g Lights: where (274). Details (397)
167. Flooded Tunnel: where (482) details (445)
168. Folly: where (330), details (431).
169. Forest: where (439) details (239)
170. Forge: where (350) details (451)
171. Grassy Mound: where (254 ) details (290).
172. Grassy Plain: where (373     details (333)
173. Great Hall: where (306). details (259).
174. Helix of Het: where (222) details (289).
175. Hospital: where (278) details (239)
176. House: where (235) details (324)
178. Kennel: where (383), details (386).
179. Lake: where (330), details (356).
180. Marble Tower: where (256). details (485)
181. Maze of Tiny Passacres: where (486) details (474).
182. Metal Room: where (488) details (341)
183. Mirror Room: where (438) details (375).
184. Mound: where (254). details (290). 
185. Paradise: where (323) details (331).
186. Plain: where (373) details (333)
187. Pool of Acid: where (234), details (300)
188. Pothole: where (419), details (333)
189. Red Room: where (418), details (311)
190. River Tunnel: where (482) details (445)
191. Rubber Room:  where (437) details (259)
192. Ruined Stone House: where (235), details (324).
193. Sanctum of Alchemy: where (241) details (340)
194. Small, Neat Room: where (489) details (332)
195. Stained Room: where (370) details (239)
196. Stairway: where (452), details (416)
197. Straw-filled Room: where (322) details (333).
198. Stunningly Fantastic Chamber: where (231) details (374)
199. East of the Dark Junction
200. Tiny Passages: where (486), details (474)
201. Tomb of an Avatar of Litter Muurdox: where (436). details (476)
202. Tower: where (229), details (476)
203. Treasure Vault    where (453) details (334).
204. Turkish Bath: where (454), details (239).
205. Underwater Travel: see (445)
206. Vault  (Moon Crystal): where (346) details (484)
207. Volcanic Crater: where (345),  details (259).
208. Well   (Blocked): where (228)   details (455)
209. Well  (Water-filled):where (487) detaiIs (445) .
210. Windy Cave: where (286), details (374).
211. Windy Store Room: where (258), details (290)
212. Work Room of Ziix: where (365). details (435).

ANSWERS

220. Monday on television.
221. Wear to ward off (134).
222. Across the chasm, (158).
223. Inside (121):
224. Answer his riddles to reach (185).
225. Extinguish it. See (243).
226. Treasure.
227. In the Wardrobe. northwest of (160)
228. SW. SW, W from (160).
229. W, S from the Mound
230. When (102) is present, see (246)
231. Beyond the Acid Pool.
232. Rubber. See (249)
233. Examine (38)
234. E, S, S, E from (174)
235. South of where you start
236. On a cloud.
237. North of (168).
238. In (203).
239. Nothing special,
240. Due south of the Bone Room,
241. Down and due east from the Great Hall.
242. Beyond the Pale.
243. Use Magic. A spell or (25).
244. Beyond (137).
245  Gar1ic k eeps off (140)
246. Hint: read (30), see (257)
247. Search (87)
248  Attacks See (255) to avoid this
249. Wear for insulation. See (260)
250. Not in this game.
251. Drop. (1l5)
252. Examine (66),
253. Possibly at Cadbury Castle. See (250).
254. Where you start.
255. Wear (41),
256. In the Grassy Plain.
257. Say Ollabin,
258. West and due South from the Forge,
259. Scenic but nothing special.
260. Protects you in (182).
261. Fifty per treasure, see (11).  with bonusses (275),
262  A treasure
263. Arcade game. Win every time by crouching at the left of the screen and
        treading on your opponent's toe.
264. Search them.
265. Light the Lamp and carry it or use (130)
266. Treasure made of iron
267. Contains air. See (12).
268. Repells the Vampire.
269. Liquifies the 2ombi.
270. Eat it. See (279),
271. A red herring. See (281).
272. In the Sarcophagus. See (277)
273. W, S, SE, W from the Strw-Filled Rooom
274. S and E from the Red Room.
275. 50 initially. 200 for the Crystal, -1 per SAVE, -10 per death,  plus fifty each
        for the achievements listed in (285)
276. SE of the Stained Room.
277. Read the Book. See (283)
278. South of the Straw-filled Room
279. You Shrink. See (288).
280. You grow See (287).
281. Turn (121) instead
282. SAVE and RESTORE are like any other spells. They do not work if iron Is
        near. Drop any iron objects that you may own and move away from them to a
        place where there is nothing made of iron. Then SAVE and.RESTORE
        will work OK.
283. Say Obis beside (122)
284. Wear it to dodge better
285. Each treasure owned or in (176); entering the caves; reaching (189);
        reviving Kellf; bridge building; killing Mummy and leaving with the Crystal
286. SW and S from the Forge.
287. Bad for you.
288. And can use (137). You lose hit points, temporarily.
289. Spectacular scenery.
290. Dig
291. An Iron weapon.
292. Avoid this There is no point in fighting it.
293. Part of the Safe
294. SE and E from the Crypt:
295. Light it to see in dark.   Examine it.  See (8)
296. Due north of the Crypt.
297. Nowhere.
298. Buy it.
299. Say Satarh and visit the House.
300. Drop (40) to neutralise it.
301. Wear them to carry more.
302. Eat it to carry more.
303. Dig at (184)
304. Due west of the Great Hall.
305. Open the gate with (85).
306. E E, NE, N from the Castle Entrance.
307. SE. E, E from the Circular Lamplit Room.
308. Appear when you take (101)
309. Cute. Almost worth 9.95 by itself
310. Yeuch!
311. Don't CROSS the Line. See (327)instead
312  E, E, SE, N, E from the Castle Entrance
313. E. E, SE from the forge,
314. U, U, NW from the Chimney.
315. Plays no part in the game because Aspinall forgot it.
316. Forget the Dial. See (281),
317. Several objects protect you in combat e.g by absorbing
        blows of your opponent, See (329)
318. Drop in (187)
319. A very effective weapon. See (328) to carry it
320. Very literal. See (311).
321. North of the Lake or North and NE from the Pothole.
322. From the east end of the Great Hall. go D,E,S,S,D.
323. Coming Soon.
324. Leave treasures here.
325. When creatures  or people are killed in combat they may
        return as ghosts and attack again, Killing ghosts gains little, so run away If
        you can. To avoid creating ghosts, see (337)
326. Above the Fire see (335)
327. Rub it out
328. Wear (70) first
329. Ring, Sh eld and  Chain Mail.
330. S,E,N,N from the Pothole,
331. Not in this Game
332. Shrink. See (353)
333. Nothing special
334. Open the Safe. See (316)
335. Extinguish it, see (243) then tackle the Grill
336. W, S from the Straw-Filled Room
337. Avoid fights if possible and see (358)
338. N, E, NW, W from the Mound.
339. Unlocks the Gate.
340. Buy everything See (351).
341. Electrified see (357)
342. In the Lake. See (356)
343. You can't use magik when any iron object is nearby (on
        the ground/ carried/ worn), If magik fails, examine all the objects around, drop
        any that are iron and move away before trying another spell,Note that
        weapons or armour may be made of iron.
344. Try a gruesome adventure.
345. From tne Mound, go N, E, U, U and N.
346. East of Flashing Lights
347. Its hit points dodge etc. are set equal to yours on entry, See (354).
348. Wear it to protect your skin from (39)
349. Put (78) in (81) and turn.
350. From the Pothole, go D, SE, S, E and W,
351. Give Nezzon three objects. See (359),
352. My hero.
353. E at (104)
354. You can bias the odds e.g. by using (104), (114) and (120) properly
355. Axe, Dagger, Sword and Magik.
356. Drain it See (349),
357. Wear (144)
358  Dispose of things properly, not by brute force
359. As useless as possible.
360. Appears when you enter the Room of Mirrors. See (347).
361. This is not a game where you win by attacking every creature you meet,
        because their ghosts may return to fight again.  Equip yourself properly for
        combat with armour (317) and weapons (355).  If you decide to fight with 
        magik (CAST ZAP) do not carry iron weapons etc.  Note that you can
        retreat sometimes and that it's a good idea to use (114) if badly injured
362. From the Circular Lamplit Room, go W, SW and N
363. North of the Beautiful Room
        and south of the Crypt
364. W and NW from the Mound
365. From the Windy Store Room, go D, E, E, NE.
366  In the Sanctum of Alchemy  see (340)
367. Remove it with (45)
368. W of the Straw-Filled Room
369. Mostly harmless
370. From the east end of the Great Hall, go D, E, S, S, E, S, S, S, D
371. South of the Stairway or NW of the Great Hall.
372. Behind the Tapestry.
373. West of the Mound
334. Scenic.
375, Tackle your reflection. See (360)
376. Uncomfortable iron armour. Wear (90) first.
377. Kills any single creature permanently (their ghost does not return).
378. A musical.
379. See (326) and (75).
380. Magik does not work if iron is present, see (343). All spells require energy
        from the casterīs body so you lose 1 hit point whenever you try to cast a
        spell, whether it works or not. Each spell is associated with a particular 
        object, its focus, and will only work if you have this.  Thus for example,
        if you want to CAST ESCAPE, you had better carry the dulcimer.  See the 
        game cover for details. Examine the Lamp (86) for details
381. Wear for protection against heat. (see 135)
382. D, E, S, S from the east end of the Great Hall,
383. From the Stained Room, go N, W, N, N and E.
384. Grows a bridge. See (395)
385. Grow a beanstalk. See (9)
386. Kill the dog. See (405).
387. Drink it. See (407).
388. Normally this returns you to the Grassy Mound where  you start. See (406).
389. Drop for a free Extinguish  spell.
390. Explains how to deal with (102)
391. Insert the Pills.See (399).
392. Implacably hostile. Just about the only creature you can't avoid fighting.
393. Examine it.
394. Drop it in the Lake
395. Drop it beside the chasm and see (409)
396. Play the Dulcimer
397. Extinguish them. Drop (25).
398. Read it. See (390).
399. Give the Meat to (52)
400. Read it when you've taken (21) to the right place. See (395)
401. Cast Escape while holding the dulcimer See (388).
402. Drop it inside for (71).
403. E from the Circular Lamplit Room.
404. Take the Acorn, See (395)
405. Poison the Meat. See (391)
406. When cast on the Mound, it returns you to where it was used before, Thus it
        can be easily used to ferry things to and from places deep in the caves.
407. Restores your "hit points" to their start values.
408. Pills, see (111).
409. Read the Scroll.
410. Every other thing in (422).
411. Open with care! 20).
412. Alkali See (113).
413. Magnetic. See (423).
414. SE of the Crypt
415. From the Turkish Bath, go W, SW and N.
416. Give Xiiz a treasure. See (425)
417. From the Chasm, go W, W, SW and NW
418. N, E, S from the Kennel.
419. Due east of the Mound.
420. Wear the Gas Mask.
421. Roughly NE of where you start beyond the Metal Gate or north of the Lake.
422. Silver Bars, Black Ball Book, Box. Brooch,Cloak, Iron Coins, Crucifix,
        Crown, Dulcimer, Medallion, Mermaid,Necklace, Opal. Pearl, Diamond and  Emerald.
423. Wave It in (208).
424. Stretch the Waders.
425. (30) is best because you can get it back easily
426. Take the Red Moon Crystal to the Ruined Stone House,
427. North of the River Tunnel.
428. Use to move the Grill.
429. Play it, see (152),and  use it for Magik, see (10)
430. N, NW from the Bone Room.
431. You want to drain the Lake. See (38) and then (349)
432. The Crucifix comes in handy and see (441)
433. Wear it when handling (33) and see (445).
434. Provided light so long as you remain inside.
435. Accept his offer.
436. From the Turkish Bath. go W, SW, N and W.
437. West of the Dark Junction.
438. Up and due North from the Stained Room.
439. South of the Pothole.
440. Due north of the Beautiful Room .
441. Bring the Glowing Sphere.
442. South to the Stone House take everything and go back to the M ound. See (450).
443. In the Box. Take carel
444. A weapon. Also needed for ZAP,
445. To survive underwater, you need (64) (67) and 139).
446. Say Ollabin
447. Beyond the cave lake: SE, D W and S from the Beautiful Room.
448. Inside the Bottle.
449. Capture the Wind.
450. To the Lake: E. E S. E. N. N and search the i3ushes. See (458).
451  Light 169) and extinguish
452. Inside the Marble Tower, leading down to the Maze
453. From the Windy Store Room, go D. E and SE.
454. from the Stone Kennel, go N. E, N and W.
455. Wave (82).
456. Bribe the Giant.
457. Bribe Mandana.
458. Insert the Handle and turn it. See (468)
459. Wave it to cr;ate a great wind. See (471).
460. In the Sarcophagus.
461. Very literal see (311)
462. Throw it to extinguish the Dragons' fire.
463. East of the Metal Room,
464. Play it for (32) and use as a focus for Escape
465. Try the Fan. See (459)
466. SW from the Treasure Vault
467. In the Blocked Well. Use (82) to get them
468. North onto the drained lake, and open the oyster.  N and SW to the Metal 
        Gate and open it with the Key.  Now you have access to the whole castle.   Good luck!
469. To survive under water, see (12). Or take the Bottle and see below (470).
470. Fill with water for Kellf
471. Wave to defeat the Dragons
472. Keep clear if you have the Emerald
473. Fill the bottle with water and give it to him
474. Go SE, SW from the base of the Staircase
475. Take to the Ruined Stone House to win
476. Say Obis to open it
477. From the Windy Store Room, go D and due S
478. All over the place
479. In the Chimney, beyond the Grill
480. Absorbs hostile blows
481. See (369)
482. From the Circular lamplit Room, go SE, E, S and D
483. Quite big,  see (1)
484. East of the Flashing Lights and guarded by Dragons You need (61)
485. Say Humkaat to enter
486. Below the Stairway
487. E, E, SE, N from the Forge
488. South of the Vast Circular Lamplit Room
489. From the Pothole, go D, SE and continue Down
490. T&G, for blocking Ford jobs at Dundee.